Air Message Game Pigeon

Open the Message app and enter a thread or create a new one. Tap on “” and tap on the App Store icon. Tap the square dot icon and then tap on the Store icon. In the App Store, you can install games, apps, stickers that are compatible with iMessage. You can also search for the game you need and get it. For the love of games; ) The latest addition to my gadget selection is a Nintendo Switch. While this is not a newly launched gaming console it is still very current and a must have for travellers. By Dennis GamePigeon is an interesting app that allows you to play games with your friends over iMessage. These games include 8-ball, poker, Anagrams, Gomoku, and Sea Battle. If you need to try out more games, check out our list of best iMessage games. Homing pigeons are called messenger pigeons when they are used to carry messages. Messages have to be written on light, thin paper (such as cigarette paper) and rolled into a small tube that is attached to the bird's leg. This is called ' pigeon post.

Pigeons with messages attached.
Young lady in oriental clothing with a homing pigeon (19th century painting)
Pigeon post (1843 painting by Miklós Barabás)

This hack is an In-Game Mod Menu (iGMM). In order to activate the Mod Menu, tap on the iOSGods button found inside the app. This hack works on the latest x64 or ARM64 iDevices: iPhone 5s, 6, 6 Plus, 6s, 6s Plus, 7, 7 Plus, 8, 8 Plus, X, Xr, Xs, Xs Max, SE, iPod Touch 6G, iPad Air, Air 2, Pro & iPad Mini 2, 3, 4 and later. Game pigeon all day and all night. Created Nov 24, 2016. Help Reddit App Reddit coins Reddit premium Reddit gifts.

Pigeon post is the use of homing pigeons to carry messages. Pigeons were effective as messengers due to their natural homing abilities. The pigeons were transported to a destination in cages, where they would be attached with messages, then the pigeon would naturally fly back to its home where the recipient could read the message. They have been used in many places around the world. Pigeons have also been used to great effect in military situations, and are in this case referred to as war pigeon.[1]

Early history[edit]

As a method of communication, it is likely as old as the ancient Persians, from whom the art of training the birds probably came.[citation needed] The Romans used pigeon messengers to aid their military over 2000 years ago. Frontinus said that Julius Caesar used pigeons as messengers in his conquest of Gaul.[2] The Greeks conveyed the names of the victors at the Olympic Games to their various cities by this means.[3]

By the 12th century, messenger pigeons were used in Baghdad.[4] Naval chaplain Henry Teonge (c. 1620–1690) describes in his diary a regular pigeon postal service being used by merchants between İskenderun and Aleppo in the Levant.[5] The Mughals also used messenger pigeons.

Before the telegraph, this method of communication was used extensively by stockbrokers and financiers. The Dutch government established a civil and military system in Java and Sumatra early in the 19th century, the birds being obtained from Baghdad. In 1851, the German-born Paul Julius Reuter opened an office in the City of London which transmitted stock market quotations between London and Paris via the new Calais to Dover cable. Reuter had previously used pigeons to fly stock prices between Aachen and Brussels, a service that operated for a year until a gap in the telegraph link was closed.[6]

Details of the employment of pigeons during the siege of Paris in 1870–71 led to a revival in the training of pigeons for military purposes. Numerous societies were established for keeping pigeons of this class in all important European countries; and, in time, various governments established systems of communication for military purposes by pigeon post. After pigeon post between military fortresses had been thoroughly tested, attention was turned to its use for naval purposes, to send messages to ships in nearby waters. It was also used by news agencies and private individuals at various times. Governments in several countries established lofts of their own. Laws were passed making the destruction of such pigeons a serious offense; premiums to stimulate efficiency were offered to private societies, and rewards given for destruction of birds of prey. Before the advent of radio, pigeons were used by newspapers to report yacht races, and some yachts were actually fitted with lofts.

During the establishment of formal pigeon post services, the registration of all birds was introduced. At the same time, in order to hinder the efficiency of the systems of foreign countries, difficulties were placed in the way of the importation of their birds for training, and in a few cases falcons were specially trained to interrupt the service war-time, the Germans having set the example by employing hawks against the Paris pigeons in 1870–71. No satisfactory method of protecting the weaker birds seems to have been developed, though the Chinese formerly provided their pigeons with whistles and bells to scare away birds of prey.

As radio telegraphy and telephony were developed, the use of pigeons became limited to fortress warfare[clarification needed] by the 1910s. Although the British Admiralty had attained a very high standard of efficiency, it discontinued its pigeon service in the early 20th century. In contrast, large numbers of birds were still kept by France, Germany and Russia at the outbreak of the First World War.

In modern days, a rafting photographer still uses pigeons as a sneakernet to transport digital photos on flash media from the camera to the tour operator.[7]

Paris[edit]

Siege of Paris 1870–1871, pigeon post medal by the artist Charles Degeorge.

The pigeon post that was in operation while Paris was besieged during the Franco-Prussian War of 1870–1871 is probably the most famous. Barely six weeks after the outbreak of hostilities, the Emperor Napoleon III and the French Army of Châlons surrendered at Sedan on 2 September 1870. There were two immediate consequences: the fall of the Second Empire and the swift Prussian advance on Paris. As had been expected, the normal channels of communication into and out of Paris were interrupted during the four-and-a-half months of the siege, and, indeed, it was not until the middle of February 1871 that the Prussians relaxed their control of the postal and telegraph services. With the encirclement of the city on 18 September, the last overhead telegraph wires were cut on the morning of 19 September, and the secret telegraph cable in the bed of the Seine was located and cut on 27 September. Although a number of postmen succeeded in passing through the Prussian lines in the earliest days of the siege, others were captured and shot, and there is no proof of any post, certainly after October, reaching Paris from the outside, apart from private letters carried by unofficial individuals. For an assured communication into Paris, the only successful method was by the time-honoured carrier-pigeon, and thousands of messages, official and private, were thus taken into the besieged city.

Cover that contained mail to be sent by pigeon post

During the course of the siege, pigeons were regularly taken out of Paris by balloon. Initially, one of the pigeons carried by a balloon was released as soon as the balloon landed so that Paris could be apprised of its safe passage over the Prussian lines. Soon a regular service was in operation, based first at Tours and later at Poitiers. The pigeons were taken to their base after their arrival from Paris and when they had preened themselves, been fed and rested, they were ready for the return journey. Tours lies some 200 km from Paris and Poitiers some 300 km; to reduce the flight distance the pigeons were taken by train as far forward towards Paris as was safe from Prussian intervention. Before release, they were loaded with their despatches. The first despatch was dated 27 September and reached Paris on 1 October, but it was only from 16 October, when an official control was introduced, that a complete record was kept.

The pigeons carried two kinds of despatch: official and private, both of which are later described in detail. The service was put into operation for the transmission of information from the Delegation to Paris and was opened to the public in early November. The private despatches were sent only when an official despatch was being sent, since the latter would have absolute priority. However, the introduction of the Dagron microfilms eased any problems there might have been in claims for transport since their volumetric requirements were very small. For example: one tube sent during January contained 21 microfilms, of which 6 were official despatches and 15 were private, while a later tube contained 16 private despatches and 2 official ones. In order to improve the chances of the despatches successfully reaching Paris, the same despatch was sent by several pigeons, one official despatch being repeated 35 times and the later private despatches were repeated on average 22 times. The records show that from 7 January to the end, 61 tubes were sent off, containing 246 official and 671 private despatches. The practice was to send off the despatches not only by pigeons of the same release but also of successive releases until Paris signaled the arrival of those despatches. When the pigeon reached its particular loft in Paris, its arrival was announced by a bell in the trap in the loft. Immediately, a watchman relieved it of its tube which was taken to the Central Telegraph Office where the content was carefully unpacked and placed between two thin sheets of glass. The photographs are said to have been projected by magic lantern on to a screen where the enlargement could be easily read and written down by a team of clerks. This would certainly be true for the microfilms, but the earlier despatches on photographic paper were read through microscopes. The transcribed messages were written out on forms (telegraph forms for private messages, with or without the special annotation 'pigeon') and so delivered. The interval between sending a private message and its receipt by the addressee depended on many factors: the density of telegraphic traffic to and from the sender's town, the time taken to register the message, to pass it to the printers where it was assembled with its 3000 companions into a single page, and then to assemble the pages into nines or twelves or sixteens. During the four months of the siege, 150,000 official and 1 million private communications were carried into Paris by this method.[2]

The service was formally terminated on 1 February 1871. In fact, the last pigeons were released on 1 and 3 February. The pigeons that were still alive were now official property and were sold at the Depot du Mobilier de l'Etat. Their value as racing pigeons was reflected by the average price of only 1 franc 50 centimes, but two pigeons, reported to have made three journeys, were purchased by an enthusiast for 26 francs.

The success of the pigeon post, both for official and for private messages, did not pass unnoticed by the military forces of the European powers and in the years that followed the Franco-Prussian War pigeon sections were established in their armies. The advent of wireless communication led to rising pigeon unemployment, although in certain particular applications pigeons provided the only method of communication. But never again were pigeons called upon to perform such a tremendous public service as that which they had maintained during the siege of Paris and Italy.

Canada[edit]

Major-General Donald Roderick Cameron, then Commandant of the Royal Military College of Canada in Kingston, Ontario recommended an international pigeon service for marine search and rescue and military service in a paper entitled 'Messenger Pigeons, a National Question'. Sir Charles Hibbert Tupper, then Minister of Marine and Fisheries supported the pigeon policy. Colonel Goldie, Assistant Adjutant General and Major Waldron of the Royal Artillery, and Captain Dopping-Hepenstal of the Royal Engineers carried through the plan. The pigeon post between look-out stations at lighthouses on islands and the mainland at the citadel in Halifax, Nova Scotia provided a messenger service from 1891 until it was discontinued in 1895. The pigeon post faced a heavy mortality among the pigeons as many were lost on the operations. The flight from the Citadel in Halifax, Nova Scotia to Sable Island, for example, was difficult for the pigeons to complete.[8]

Catalina Island[edit]

From 1894 to 1898 pigeons carried mail from Avalon across the Santa Barbara Channel to Los Angeles. Two pigeon fanciers, brothers Otto J. and O. F. Zahn, reached an agreement with Western Union where it would not build a telegraph line to the isolated island so long as the pigeons did not compete with it on the mainland. Fifty birds were trained, carrying three copies of each message because of the danger of hunters and predators. They made the 48-mile passage in about one hour, bringing letters, news clippings from the Los Angeles Times, and emergency summons for doctors. In three seasons of operation only two letters failed to come through, but at $.50 to $1.00 per message the service was not profitable, and in 1898 the Zahn brothers ended the post.[9][10]

Great Barrier Island (New Zealand)[edit]

Stamp for early Pigeon-Gram service on Great Barrier Island

Before the pigeon post service was established the only regular connection between the community on Great Barrier Island (90 kilometres northeast of Auckland) and the mainland was provided by a weekly coastal steamer. The island's isolation was highlighted when the ship SS Wairarapa was wrecked off its coast in 1894, with the loss of 121 lives, and the news took several days to reach the mainland.

The pigeon post service began between the island and Auckland in 1897. Soon there were two rival pigeongram companies, both of which issued distinctive and attractive stamps. The stamps have been eagerly collected for their novelty value, and some have become extremely rare.

Initially, the service operated only from Great Barrier Island to Auckland, the reverse route being considered uneconomic. On the island, pigeongram agencies were established at Port Fitzroy, Okupu, and Whangaparara. Birds were sent over to the island on the weekly steamer and flew back to Auckland with up to five messages per bird written on lightweight writing stock and attached to their legs. Great Barrier Island's pigeongram service ended when the first telegraph cable was laid between the island and the mainland in 1908.[11]

India[edit]

The Orissa police in India have established regular pigeon posts at Cuttack, Chatrapur, Kendrapara, Sambalpur and Denkanal and these pigeons rose to the occasion in times of emergencies and natural calamities.[12]. During the centenary celebrations of the Indian postal service in 1954, the Orissa police pigeons demonstrated their capacity by conveying the message of inauguration from the President of India to the Prime Minister.[12]The last of the pigeon post services in the world (the one in Cuttack, India) was closed in 2008, although about 150 pigeons continue to be maintained for ceremonial purposes in Cuttack and at the Police Training College in Angul.[13].

See also[edit]

References[edit]

  1. ^Carter W. Clarke, 'Signal Corps Pigeons.' The Military Engineer 25.140 (1933): 133-138 Online.
  2. ^ abLevi, Wendell (1977). The Pigeon. Sumter, South Carolina: Levi Publishing Co, Inc. ISBN0-85390-013-2.
  3. ^Blechman, Andrew (2007). Pigeons-The fascinating saga of the world's most revered and reviled bird. St Lucia, Queensland: University of Queensland Press. ISBN978-0-7022-3641-9. Archived from the original on 2008-05-14.
  4. ^'First Birds' Inn: About the Sport of Racing Pigeons'. Fbipigeons.com. Retrieved 2012-04-24.
  5. ^The Diary of Henry Teonge Chaplain on Board HM’s Ships Assistance, Bristol and Royal Oak 1675–1679. The Broadway Travellers. Edited by Sir E. Denison Ross and Eileen Power. London: Routledge, 1927. Entries for October 27, November 29, and December 6, 1675.
  6. ^'Chronology: Reuters, from pigeons to multimedia merger'. Reuters. 19 February 2008. Retrieved 2008-02-21.
  7. ^Human, Katy (24 June 2007). 'Homing pigeons get down to business, ferrying rafting company photos'. Denver Post. Retrieved 24 March 2018.
  8. ^'A History of the Canadian Coast Guard and Marine Services'. Canadian Coast Guard. 2011-10-05. Retrieved 2012-04-24.
  9. ^Zahn, Curtis (1958) 'America's first Air Mail' article in The Natural Sciences Illustrated, New York, New York,: J. J. Little And Ives Co., Inc.
  10. ^Jim Watson (2000-03-17). 'Pigeon Post II'. Stampnotes.com. Retrieved 2012-04-24.
  11. ^'Great Barrier Island Pigeongram Agency:Mail Form No. 9'. Museum of New Zealand Te Papa Tongarewa. 2009-05-20. Retrieved 2012-04-24.
  12. ^ ab'IndianPost'. Indianpost.com. 1989-11-03. Retrieved 2017-05-14.
  13. ^'Pigeon post in Cuttack'. thehindu.com. 2018-05-05. Retrieved 2019-11-27.

External links[edit]

Media related to Pigeon post at Wikimedia Commons

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Pigeon_post&oldid=994543653'

Nancy Drew 18: The Phantom of Venice

by Her Interactive

Walkthrough by MaGtRo July 2008

Gameplay: This point and click game comes in 2 CDs.

Nancy will show you the desk in her bedroom. This is where you can access the 'How to be a Detective Book' that shows the game manipulations. The Scrapbook has past Nancy Drew Games information. The Case Files is where the information about the present mystery case is explained. Pick up the Italian Dictionary! Once you are ready to play the game, click on the plane ticket to go to the new case location.

You will then select to play either Junior or Senior detective.

The main screen has pictures at the bottom of the page. The bag at left is the inventory link. The journal shows Nancy's notes about the present case. The checklist shows what needs to be done or was done in the case to progress in the game. The gear icon shows the options. Here the voice, effects and music volume can be adjusted. Also, the bottom background can be changed. Closed captioning and screen size selection are also in this page. The Load folder has the list of the saved games that can be replayed. The diskette is used to save the game. The rightmost icon closes the game.

Senior and junior modes of gameplay are the same except for the Task list that is open for the junior mode only.

Nancy walks through a dark well tunnel. The door slams shuts and water begins pouring out of pipes. Nancy recalls the start of her trip to Venice.

Meet the other people at Ca' Nascosta

Nancy's room: Nancy wakes up inside an ornately decorated red room. Look around the room.

Helena: Go forward after rising from the bed. Look at the picture on the dresser. This is Helena, the roommate.

Check the postcards and the notes on the back that are on the table. Her parents and a friend are in Germany. She has friends named Killian in Chicago IL.

The phone is by Helena's bed. Go outside the balcony and see the waterways of Venice.

Look at the left side of the balcony door and see Nancy's bed. Check the bathroom by the Nancy's wardrobe. Going to the bathroom often might earn you a Lavatorio Star at end of the game.

Dress for the day: Open the wardrobe. Open each drawer and select the outfit you want Nancy to wear: from top of her head to the shoes of choice. Changing your outfit frequently might earn you a Fashionista Star at end of the game.

Check the makeup bag on top of the drawer. See the outfit your wearing at top left of the screen. See also that the purse has 200 Euros.

Check the book: An Interactive Guide to Venice on top of the desk left of the door. Learn the history of Venice, major sights to see, the famous gelato, Commedia dell'Arte, Carnevale and learn some Common Italian words and phrases. Press the red button to hear the words pronounced.

Exit the room.

Great room: Turn left and talk to man working on restoring the walls.

Colin Baxter: Learn all about tesserae. He's English and studied at Oxford University. He shows his tiles. After a while pull back to stop the tile show.

See an Etruscan bronze statuette on his workbench. He mentions a package for Nancy outside.

Balcony: Turn around from Colin and go up to the balcony

Margherita Faubourg: Talk to the owner of Ca' Nascosta sunbathing.

Look around and see some flowers that are covered by bees.

Gate: Exit the balcony and then through the door at right to be outside.

Helena Berg: Go down the stairs and meet Helena abruptly.

Pick up the letters; one of which is from her friend from the US, Hildegard Killian.

Learn the assignment:

Parcel: Pick up the parcel from the table. Take the ATM card from Banco dell' Oro.

There is an ATM machine at Piazza San Marco that should be sued to activate the card.

Read the newspaper. Learn about the latest item stolen by The Phantom - the Chalice from Convent of St Gervase.

Helena: Go back up and talk to Helena at the table at left side of room. She's a journalist and writes for Eurowelt Magazine. Learn that Colin is a false name. His real name is Justin.

Map: Exit through the gate and see the map.

See that there are 3 ways to go: Black lines are by foot. The water boats (V) are on the red lines and the gondoliers are the blue lines. The gondoliers charge money; try it to have the experience but remember that you are on a budget. Hear the lovely song sang by the gondoliers and sightsee at the waterways of Venice. If you do ride with the gondoliers often to listen them sing; you might earn the Musical Muse Star at end of the game.

Click on a place to travel one leg at a time. Click again on the place with an eye icon to check some places of interest.

Piazza San Marco: Go to Piazza San Marco at bottom right of the map.

Pigeon food: Click to enter the bank at left. See a bird food dispenser on the left. Get some for 5 Euros.

Banco dell' Oro: Enter the bank at left.

Use the ATM card on the slot. Read the instructions about the assignment. Antonio Fango is to be watched using the binoculars and an alert will be given by the PDA whenever he is at his office in the Argon building. The office can be seen at the balcony of Ca' Nascosta.

Press home button and then the Case Dossier. Take the PDA and binoculars.

Kiosk: Exit the bank. Look close at the kiosk. See some things to buy.

Buy the Sassy Detective magazine at second from top shelf and the EuroWelt magazine from the third from top shelf for 5 Euros each.

Open the EuroWelt magazine and see that it is in German. Buy the German-English Dictionary from bottom shelf. There are only 165 Euros left. Click the German-English dictionary on the open magazine and read the story about Leo Machiano and his trial.

Exit the piazza. Go back to the Ca' Nascosta.

Ca' Nascosta: The pager beeps. Time to go to work.

Balcony: Go up to the balcony at top of the house. Stand behind Margherita and use the binoculars on the window of the Argon building.

See Fango take something from a pigeon that landed on the window. Fango leaves the room.

Bedroom: Nancy automatically reports to Sophia Leporace. Sophia wants the pigeon be fed a tracking device. The device is to be picked up at a costume shop in Campo Santa Maria Formosa.

Nancy has to find out where the pigeon goes and to discover what the message contains.

Call Prudence Rutherford on the phone and see if you can connect with her.

Sausages: (May or may not happen) See a basket on the table left of the door.

The note with it says that the sausages came from Colin. Eat some.

Exit the room and Nancy collapses. Nancy got food poisoning.

After waking up at bedroom, check the handwriting on Helena's postcards and see if they match. No, they don't.

Talk to Colin about the sausages. He says he did not send them. Uh Oh! (Thanks, Ana)

Air Message Game Pigeon

Turn around and see a box of chocolates on the coffee table by the sofa. Have some.

Talk to Helena.

Feed and follow the pigeon: Exit the house.

Get the tracking device: Go to Campo Santa Maria Formosa.

Open the PDA and review what the tracking device looks like.

Enter the Costumi di Vera.

Save here! Immediately click using the tip of the cursor on the white pill right of the box on the left side of the shelf at back wall. You get a second chance if the pill self destruct.

Leave the store and the Campo.

Note: If you haven't bought bird seeds yet, buy some from the Piazza San Marco or from the Rialto market.

Enter Fango's office: Go to Campo del Frari. Enter the building.

See that Fango's office is locked. Looks like I have to pick this lock somehow...

Read the Sassy Detective magazine and learn how to pick a lock.

Ca' Nascosta: Go back to Ca' Nascosta and then to the bedroom. The phone rings. Talk to Prudence Rutherford, the former owner of Ca' Nascosta. Try calling Mrs. Rutherford later and get a funny caller ID dialogue.

Take hairpins from Nancy's makeup kit inside the wardrobe.

Go back to Fango's office.

Pick the lock of office door: Use the hairpin on the lock.

See 6 pins. The objective is to get the pins aligned to have all white on top of the line and the brown below.

This is a random puzzle and will be done several times in the game. So practice.

Click on each pin to find out which pin moves most other pins. Align that one first. Then do the next pin that moves more than the others. Leave the pin that moves only itself last. Have fun!

Search the room: Look around the room. Turn right from the door and check the shelf at right. See a musical horse. Click on the knob to hear the whole music.

Check the cabinet at the middle. See a Commedia dell'Arte poster of mask. Some are crossed out, except for Scaramuccia, Il Capitano, Brighella, Arlecchino and Il Dottore at the center.

There's a fax machine right of the desk by the window. Look at the trash can that has a Kris Kringle wrapper left of the desk.

Check the diplomas at back wall. See that Fango graduated at London School of Applied Technologies and the University of Bologna.

Check the travel brochure on the table left of the coffee machine. Use the Italian dictionary to translate.

Check the file cabinets on the left wall. Open the third from top drawer of the middle cabinet. See some Scopa cards but some cards are missing. Have fun opening the other drawers to see stuffed cat, fake springing eyes and robot.

Feed the pigeon: Look close at the pigeon on the window shelf. It has yellow legs.

Place the bird seed in front of the pigeon. Place the tracking device on the seeds. Watch the bird eats it.

If unsuccessful this time, check the PDA and track the pigeon.

Game

Hide: Uh Oh! Fango is coming back. Immediately, go to the left of the room and enter the cabinet with the poster.

Watch as Fango moves around the office. Exit the cabinet. Put the loose poster back in place.

Look around to know what he did back here. Look at the front of the desk and see a box of chocolate and the identifier of the chocolates

Online

Computer: Go around the desk and face the laptop.

It asks for a password. See that the icon is the mask of Il Capitano as seen in the poster.

Type in Il Capitano. Click on the chess icon and see that Gina's Chessboard server is down.

Check the trash. See that he cancelled plane reservations to Tahiti and later to Aruba.

Check all the chess logs. See that Fango plays chess with Scaramuccia. There are locations noted at each end of the game.

Follow the pigeon: Exit the office.

At the map, open the PDA. Click on 'track'. See arrows that would show where the bird has flown.

The arrows point to south and west. Go to Campo Santa Margherita, SW of the office.

See a lot of birds in front of the Casa dei Giochi which translate as House of Games.

Look for a pigeon with yellow legs and then click to see if it is the one we fed.

Take the message from the leg of the pigeon. See that the message is hello!

Click on the message in close up and the birds fly away. Automatically, Sophia calls on the PDA. She wants the message checked for a microdot.

Garbage interest: Go to the alley left of the piazza.

See a propane tank container that has a 4 digit lock on it.

To the right is a garbage bin. Check what is inside completely.

After some interesting discarded items from previous Nancy games, read and take a Scotland Report about Colin Baxter aka Justin Mathias Beaumont.

After more previous game garbage, see a letter to Enrico Tazza from the Doppeler Institute about Samantha Quick. Use the Italian dictionary to translate the letter. She will be coming after the Carnival. She can be identified by what she will be wearing: red dress, white gloves, black sunglasses and has blond hair.

Check the message for a microdot:

Go back to the Ca' Nascosta.

Chocolates: See a box of chocolate on the table. It is for Il Dottore.

Open and see what's inside. What else - Chocolates. If we remember (since we can't take it) the chocolate identifier we saw from Fango's office, the chocolates are arranged:

Caramella, Oro, Pralina

Pralina, Anice, Sambusco

Anice, Frutto, Elegante

COPPASAFE? What does that mean? Cup safe? The chalice of St. Gervase is now in the safe place?

This must be a way of communicating with Il Dottore.

Go up the steps and hear the 3 talking about Nancy. Enter the Great room.

Talk to Helena and learn about her immersion to and her knowledge about the Machiano case.

Talk to Colin about the microscope. Talk to him again about the art theft. He admits his past to Nancy and learn about what Margherita asked him to do.

Microscope: Click the message on the microscope.

Read: Il Dottore requests you to change the safe room lock combination to 43556.

Margherita: Go up to the balcony and talk to Margherita. She gives the impression that she doesn't like Nancy.

Learn about her thoughts concerning Helena, how to make money at Rialto market and about Colin.

There's a letter on the table. Try to read it.

Report: Go to bedroom or the bedroom balcony or to the front gate and call Sophia using the PDA.

She wants the 3 members of the household to be bugged. The tracking device can be taken from the ATM machine at Banco dell' Oro.

Place the tracking device on the other occupants of Ca'Nacostra.

Banco dell' Oro: Go to Piazza San Marco at bottom right of the map.

Enter the bank, insert the ATM card in the machine, select 'Pick Up' and take the 3 tracking devices.

Kiosk: While we're here, go to the kiosk and buy the black sunglasses left of the books and the Guide to Chess at third from top shelf. You have 150 Euros left.

Ca' Nascosta: Go back to the house. Talk to give the tessera to Colin.

Go to the bedroom and then the bathroom. Hear that Helena is in the bathroom.

Go back to the table where Helena usually writes. Take the pink pen and remove the top end part (pen is inverted) and insert the white tracking device. Check what she has written in her log book. Use the German dictionary. Very Interesting.

Go up to the balcony and talk to Margherita. Automatically gift her with the sunglasses case.

Buy the new outfit:

If you have not bought the sunglasses yet go to the kiosk at Piazza San Marco and get one. Get the Chess book too.

Go to Campo Santa Maria Formosa and enter the costume shop. Buy the red dress for 60 Euros, the white gloves at right for 5 Euros and the blonde wig for 40 Euros. If you have enough money (or earn some more) you can get the Clogio Star at end of the game by buying several Italian shoes. There are 45 Euros left.

Rialto Market: Let's take a side trip. Go to the Rialto market as mentioned by Margherita at top of the map.

Gelato: Look around. See the Gelato cooler at right. Get one for 2 Euros.

Open the cooler, take the scoop at right and select your flavor. Scoop as much as you want and place the gelato on the cone at right. If you can afford it and adventurous - try different flavors of gelato; you might earn the Gelatina Star at the end of the game. 4 scoops per cone is the max.

Make a gelato of the colors of the Italian flag (red at bottom, white and green on top) and hear a *chicken cackle* to get an Easter Egg. (Thanks lily.bart!)

Carbo Infusion: Have some refreshing drink from the Carbo Infusion.

Florist: Check the sign using the Italian dictionary and see that 'We buy flowers'. Hmm... A way to earn money. Where did we see some flowers? Ah... Bees!

Bug spray: There are seeds to buy and a bug spray for 20 Euros. You might want to buy it to earn money. Use the Italian dictionary to check the flowers. If you use the Italian dictionary often enough, you might get the Webstressa Star at end of the game.

Riciglaggio: Check the recycling stand.

Earn or get some money:

Check litter: At each place, check the litter around - click on them. Some trash might be hiding money like the Euros hidden on the litter in front of the Casa dei Giochi at Campo Santa Margherita or at Campo Santa Maria Formosa. You might even get the Euro Trash Star at the end of the game.

Sell flowers: (This is an optional way to get money. If you can find enough coins through other means and not want to earn it this way, no problem.) Go back to Ca' Nascosta and up to the balcony.

Turn around and look at the flower with the bees. Use the bug sprayer on the flowers.

Automatically ask Margherita about the flowers. They are from Hilihili Research Facility in Hawaii. Sounds familiar?

If you played The Crystal Skull, you know what to do. Click the bug sprayer on the bees until they all fall on the floor. Be sure to hit the vicious red ones first.

Take the flowers and bring them to the florist at Rialto Market.

Place the flowers on the empty flower vase above the sign. Get 30 Euros for them.

Meet Enrico Tazza:

(This can happen at any time before now.) Go back to Ca' Nascosta. The alert sounded on the PDA. Go to the balcony and use the binoculars on Fango. See that he sent another message.

Go back to the bedroom. Report to Sophia. She said to ignore this one.

Change outfit by opening the dresser and use the red dress, white gloves, dark sunglasses and blond wig. Be sure to wear black shoes.

Go to Casa dei Giochi at Campo Santa Margherita. Knock on the door.

Talk to Enrico Tazza. He wants Samantha to beat him in Scopa.

Scopa: There are 4 suits: coins, cups, swords and clubs. There are 10 cards in each suit with the 7 as the valuable card.

The face cards are the Valet, Knight and King. The value of each card is seen on the card.

The most valuable are the 7s, then 6s, aces, 5 4 3 2 and then the face cards.

3 cards are dealt to the players and 4 are face card at the center.

Each player play only 1 card from his own.

A match of one of your card is the sum of any card on the face cards at the center.

If you take the last card in the play area - you do Scopa. 11 or more points win the game.

Play the game and win to talk to Tazza. Have fun.

Tazza wants Samantha Quick to steal the Sadal Melik sapphire from Palazzo Zattere. It is protected by a very sophisticated system. Gina can help with the security system.

Steal the Sadal Melick sapphire:

Ca' Nascosta: Go back to the bedroom and change out of this outfit. Helena and Colin do not notice this going in-out with different outfits?

Report to Sophia via the PDA. Sophia likes the idea of stealing the sapphire in order to get in good graces of Tazza. Oh No. No police help. Sophia will make sure that the real Samantha will be delayed.

Contact Gina (Gina who?): Go back to Fango's office at Campo del Frari. By this time, you are already an expert lock picker.

Go to the computer. Oh No, the alarm of the PDA goes off, Fango is here. Immediately hide at the cabinet with the poster.

After he leaves, go back out and look at the middle file cabinet. Check the Scopa cards, another one is missing - the Valet of clubs.

Go back to the laptop and use Il Capitano as password. Check the chess game. See that Gina is the chessboard server. Scaramuccia wants a game.

Exit back to the main menu and check the trash again. Read the chess log Dec29.

Play coded chess: Learn that Scaramuccia likes to use the algebraic style of chess notation.

The main question to be presented to Scaramuccia is Palazzo Zattere.

Review the Chess book bought at the kiosk. Study the graph of columns and rows of letters-numbers that can be used as codes. Zattere is coded this way; Z = KB1, A = KA4, T = KD2, T = KD2, E = KE4, R = KB2, E = KE4.

Click on the chess piece icon and play with Scaramuccia.

Using the chess notation codes, type in using your keyboard as answers to Scaramuccia postings: KB1, KA4, KD2, KD2, KE4, KB2, KE4. Press enter after each answer.

Scaramuccia posts to go to the recycling bin at the Rialto Market tomorrow morning. Ciao!

Note: Since you have to wait for tomorrow to continue and if you have enough money left, picked up or earned; go shopping or eat gelato or ride the gondola.

Ca' Nascosta: Go back to the bedroom and go to sleep.

Il Fantasma-The Phantom: Nancy is woken up by the Phantom. He took Ned's gift, the locket from her neck. Helena comes out of the bathroom and screams. The Phantom escapes through the balcony. The newspaper reports the theft of the Etruscan bronze on Colin's work table and the necklace.

Mrs. Rutherford calls and gave her one - no, half a cent in.

Try to go to the Grand room and is stopped by an argument between Helena and Colin; each blaming each other for leaving the door open.

Margherita and Fango? The PDA alert sounded. Go to the balcony and use the binoculars on Fango's office. See Margherita arguing with Fango and waving a piece of paper. She leaves in a huff. What is she doing there?

While she's gone, read the letter on the table. Use the Italian dictionary.

Chinese puzzle box: Talk to Colin about the puzzle box.

Collect items left by Scaramuccia:

Go to Rialto market. Use the Italian dictionary on the label of the blue stand.

Take the bottle inside the recycler. Open the base of the bottle.

Take the card with the word Hi and the keycard with electronic gadget. The bottle goes in the recycler.

Read the Hi card: Go back to the Ca'.

Look close at the microscope. Click the Hi card on the microscope. As soon as you look through the scope, the bulb burns out.

Colin got a bit hasty there. While he's looking for another bulb, he asks that you do some mosaic work.

Mosaic tiles: Click to look close at a photograph.

Add tiles taken from top to the empty areas of the mosaic. Use the picture as reference.

I usually do the least number of tile colors first. Be careful of the slight change in shadings.

If you do this without any mistake, a Star at the end of the game might be waiting.

Click the cover to see the finished mosaic. Colin comes back and has installed the new microscope bulb.

Look close at the microscope. Click the Hi card on the microscope.

Read the microdot: Vlad is in Gstaad fro the next month so he won't show up. The Sapphire is housed in the warehouse below the Palazzo - the entrance is the barred doors in the alleyway. You'll need an anti-thermal suit for this job. If you've lost yours, Fausto at Club Micio in Campo San Polo is the only one who has any left. Be forewarned, he's gone straight and isn't dealing in this business any longer so you'll need to date one of the dancers since Fausto uses the old fabric for his dancers' costumes. But I doubt that'll be any problem for you. Use the attached lock override to break the combinations for the entry to the warehouse and the sapphire container. The lock override will show you the order in which to push them in the following sequence: (see picture). The warehouse is monitored by robotic sentries. There are four power circuits you'll need to find and overload to temporarily shut the power off that feeds the alarm system protecting the sapphire. The sapphire is in the center warehouse.

One Easter egg: Pick the lock of the locked room left of Colin. *Chicken cackle*. Get an Easter egg.

Get an anti-thermal costume: Go to Club Micio in Campo San Polo. Enter the Club.

Dance Audition: Hear that there is a dance audition today. If you finish this puzzle, you can earn money later by dancing for tips if you want.

Read the dance instructions. Take note that each dance has a sound and a color cue.

For the sound, press the sound icon to hear a sample of the cue.

Click on the cat suit hanging on the wall and be on stage to audition.

There are circles on top of the screen that are colored coded and have the sound icon like (l-r):

Yellow = bell, teal - claps, orange = ocarina, blue = whistle, green = buzzer and red = siren.

At the top of the circle is a bar. This shows the progress of the audition. The audition is successfully done when the bar reaches the right.

The color cues are seen in various areas of the stage: the light bulbs and fluorescent bars on the sides of the stage and the lights on the base of the stage. Good luck and happy dancing!

Congratulations, Punchy LaRue!

If you want to dance for tips, click on the gold curtain at right. If you do dance for tips several times, you might win a Dancing Super Star at the end of the game.

Someone is out to get Nancy: Go back to the Ca'. Outside the Ca' see some leaves falling from above. Look up and see a vase about to hit you - back up immediately.

Go to the balcony and check to see who is up there. Take the Scopa card - Valet of clubs from the edge of the balcony. Uh Oh! This is the one missing from Fango's cabinet.

Change into the anti-thermal suit. Open the wardrobe and change into: black gloves, black mask, cat's ears, black top, black pants and black boots.

(This can happen earlier in this day). Try to leave the room. The phone rings. Answer the phone and talk to Samantha Quick. She knows all about Nancy. Who is she?

Try to leave the room again. Get another phone call. It is Margherita. She will be gone and won't be back til tomorrow.

Palazzo Zaterre: Go to Palazzo Zaterre.

Gate to the warehouse: Go to the grilled gate at right.

Look close at the lock. Insert the keycard with electronic gadget.

Using the code from the microdot press the correct sequence in the keypad. The door opens.

Warehouse: Enter and see the topmost warehouse room. I used the keypad arrows here instead of the mouse.

Be careful and avoid the robots. Hide in corners or just move away. Plan your path ahead of time.

There are 9 rooms in the warehouse; 3 rooms in 3 rows.

The corner rooms have the power circuit panels. Go to each corner room and overload the power marked by red electric symbols inside a circle.

This will deactivate the 4 lasers guarding the sapphire that is located at the center room.

Power circuit at the 4 corner rooms: See 8 rods with a lever at the bottom under each rod.

The aim is to lower the shutters to cover the rods. This will overload the circuit.

Find the first rod that can be shut down. Then find the second by pressing the first rod lever followed by another unknown rod. Then redo the sequence again to find the third and then the fourth and so on... until all 8 are covered and the power is overloaded.

Do this to all 4 corner power circuits.

After overloading the 4 power circuits, go to the center room and take the sapphire. Exit the warehouse.

Go back to the Ca'. Change outfit to the Samantha Quick costume: blonde wig, black sunglasses, white gloves, red dress and black shoes.

Enrico Tazza: Go to Casa dei Giochi at Campo Santa Margherita. Knock on the door.

Talk to Enrico Tazza. Hear about Nico, the Chinese Puzzle box and shaking the box. He wants Samantha to beat him in Scopa before she gets paid.

Play Scopa.

He will send the payment to a Swiss bank account.

Chinese Box Puzzle: Go back to the Ca'.

Enter the bedroom and change outfit to daily wear.

Check the note on the pillow of Nancy's bed. It's a parting letter from Colin-Justin. Look at the handwriting of this letter and the note that came with the spoiled sausages. Aha! Why?

Exit the room and look at the Chinese Puzzle box on Colin's work table.

Nancy shakes the box as overheard from the phone call of Tazza.

It opens and Chinese characters are seen.

If you haven't yet, go buy the book 'An Introduction to Chinese Symbols' from the kiosk at Piazza San Marco.

Go back to the Chinese Box at the Ca'.

Translate the Chinese characters. Let's try the 4 elements: Press wood, mountain, fire and water. Aha.

Take the Scopa card code for the Communication points.

Check Fango's office again:

Time to sleep. Go to the bedroom and lay me down to sleep.

Wake up and the alert on the PDA goes off. Go to the balcony and use the binoculars. Too late.

Margherita's business with Fango: Talk to Margherita.

She found a flyer in a trash here in the Ca' about wireless network. See numbers at the back of the flyer = 111#046.

Talk to Helena about Colin.

Fango's office: Go to Fango's office at Campo del Frari.

Pick the lock of the door and then enter.

Music box: Check and note down the notes of the music played by the horse music box.

Fax machine: Enter the number see at the back of the wireless flyer = 111#046.

It printed out a set of dots with notes. Ah, they look like the phone number pad.

Click the number pad code on the Fax dial.

Using the printed number pad code as reference, enter the notes of the music box: mi, re, do, si, la, re, re, do, la, fi, sol, do, mi, do, do, sol, sol, mi, fa, re, re, re, la, si, re, do on the number pad.

Press: 2 9 1 # * 9 9 1 * 7 0 1 2 1 1 0 0 2 6 9 9 9 * # 9 1.

Check all the references in the automated directory and find out:

1. Personnel:

Signore Dottore is president, Capitano - communications, Arlecchino - shipping and receiving, Scaramuccia-security, Brighella - Acquisition.

2. Store Locations:

1. HQ - Argon building.

2. Safe-Secure store - fountain at Campo Santa Formosa.

3. Acquisition partners - Aces, Knights and Kings.

4. Presidential Suites are in Ca' Nascosta.

5. Propane storage is in Campo Santa Margherita.

6. All others - check the calendar.

3. Communications

1. Presidential communications - sent by box of chocolates to Il Dottore

2. Acquisitions is at temporary meeting spaces; check the card delivered.

3. Security done by chess and follow up checked by Scaramuccia.

4. Shipping and receiving is at the propane storage facility.

Scopa cards: Check the middle file cabinet again and see that the King of coins (Re di Danari) is now gone. Based on the code of places, it is the Palazzo Orpello.

Report: Call Sophia using the PDA. Report where it will strike next.

The GdiF will stakeout the Palazzo; Nancy should be at the stakeout also.

Brush up on Italian words to understand the other operatives.

Common Italian words: Go back to the Ca'. Go to the bedroom and review the Common Italian terms.

Be sure to remember all the words in the page shown below. Press the button to hear the pronunciation.

Call Sophia. I am ready.

Stakeout: Get instruction. Click on the place where Nico is located, not where the agents are staked out.

Click on Nico three times correctly and he will be apprehended.

Sophia reports: Nico is arrested but does not admit anything. Sophia looks at the propane gas receipt Nico carried. It has 3447 written on the back.

Find the secure and safe place:

Propane gas container: Go to Campo Santa Margherita and then to the alley at left.

Look close at the lock. Enter 3447 and open the propane storage container.

Take the key and the water well map (not found in senior mode).

Safe place: Go to Campo Santa Maria Formosa. Look close at the right side of the wall fountain.

If you do not see the fountain or door with the lock right of the fountain, it is because you have not checked all the extensions in the fax machine at Fango's office.

Use the key from the propane storage bin on the padlock.

Explore the water well maze:

Enter and turn right. Study the map seen on the wall. Compare that to the water well map taken from the propane bin.

So we are in #1 circle right now. Ultimately we want to go to 10 and across that to the other ladder.

To do so, we need water to get a bridge up at top of diamond well. We do this by draining the other 2 wells.

1. From the map pull back and turn right around the corner.

Turn around and see the circle water well. We want to go across based on the map.

Go forward and see that the water is down. Turn left and fill this circle well by turning the wheel counterclockwise.

Now cross the bridge.

2. Now we're in #2 in the map. Turn to the right just after crossing the floating bridge.

We want to go to point 3. Drain the circle well by turning the wheel clockwise.

Turn left and go down the ladder one level down.

Turn around and cross the bridge.

3. We are now in point 3. Time to empty this circle well.

Turn to the right and turn the wheel clockwise to drain circle well.

4. Turn left and go down the ramp to see triangle well. Cross the bridge.

We are now point 4 at the map. Immediately turn to the right.

Turn the wheel to drain the triangle well in preparation for #8.

5. Go up the ramp to see a drained diamond well.

Turn left and fill the triangle well so we can go across.

6. Cross the bridge and be at point 6.

Turn right and drain the triangle well.

Go to the ladder and go down to the next level.

7. Cross the bridge. We are now at point 7 of the diamond well.

Turn right and drain the diamond well.

8. Go down the ramp to point 8 and see the floating bridge. Do not cross.

Turn left and drain triangle well.

9. Go back up the ramp to diamond well.

See that there is a floating bridge here caused by draining the other well.

Cross the bridge and go up the ladder to point 9.

Pigeon Games App

Turn around and forward.

Turn left and let us fill diamond well.

Go back to the ladder and climb up.

10. We are now in point 10.

Turn around and forward to the wheel.

Game Pigeon For Computer

Turn left and fill diamond well so we can get to the ultimate ladder.

Ladder: Cross the bridge and see the passage on the left.

Go forward, left and climb the ladder.

Safe place (at last in more ways than one):

Light: Turn around from the ladder. We need light.

Look close at that faint yellow thing at left. Take the flashlight.

Take the flashlight from the stand. Pull back. Take the flashlight from inventory and click it forward until the metal door.

The loot: See a keypad. Use the numbers taken from the microdot of the pigeon message Hello!

Press 4 3 5 5 6.

Enter through the metal door. See a crate. Check the crate and see that it is mailed to one seen at the postcard and mailed dropped after a smashing encounter your first day here.

Check what is inside and see Carnevale mask. Open one and see the loot.

This is where the adventure began: the door is closed, water starts flowing.

Save yourself: Go to the left and look close at the gauges.

You need to place the gauge all at the center line. Be sure that when you adjust the gauges that you do not have any reach the top or the game ends.

After studying what gauge affects others: (left to right):

Do this fast:

Click 2 down clockwise twice.

Click 1 up counterclockwise 5 times.

Click 3 down clockwise 3 times.

Click 5 up counterclockwise 4 times only.

Click 4 down clockwise twice only.

Click 5 up counterclockwise once.

Click 4 down clockwise twice. Whew!

Exit, climb rope ladder and report.

Track the villain: Nancy needs to track the villain. Check the mode of transportation and the last location she is seen.

A piedi is on foot - black lines, Vaporetto is by water boat - red lines and gondola is the blue lines.

The flashing circle is where the villain was last seen.

Listen to the explanation after catching the villain.

FINE!

See you at Haunting of Castle Malloy

Carrier Pigeon Messages

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